![]() But i'm not sure remove the spell would be so cool. Some issues remain with Blindness, right. Not sure if they can attack if they come close to players though.Īlso, didn't SCS change AI so that spellcasters can remove blindness with spells like remove curse (in SR) ?įinally, i thought spellcasters players couldn't target enemies when they were blinded. > Don't forget the new patch for BGEE will change the way AI will react to a blindness spell (they'll move around instead of staying idle). I don't know if Fog Cloud will replace Blindness on the final release, it depends on beta testers feedback, or if we find an even better looking solution to "save" the original spell. Unless playing solo - a single nearby party member negates the reduced line of sight, making it not a Blindness spell but just another "reduce thac0" variantįog Cloud tries to "play fair" and even if it's not full blindness it makes players at least experience a glimpse of what the original spell was supposed to make them feel - reduced line of sight. its main concept (no line of sight) actually do not affect players at all. when used against players it's not so great, good against PC warriors, but completely useless against PC spellcasters (not to mention players can easily "cure" or counter it in multiple ways) when used against the AI it's an overpowered spell, almost save or die, spellcasters in particular cannot cope with it Long Story: Blindness has several "issues" imo: I've made it as close as possible to PnP: everyone inside the cloud has limited line of sight (half the normal one instead of 1/4 for AI sake) and suffers -4 penalty to attack rolls (twice as much with ranged weapons). ![]() If beta testers will find the spell cool and balanced then druids will get it too, as per PnP. Short Story: yes it's a new spell that may replace Blindness as a 1st lvl spell for mages. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |